![]() This can be counteracted by using a Human Effigy, but those items are few and far between in the early half of the campaign. ![]() I say “almost” because developer From Software went a little too far with a penalty that decreases your max HP every time you die. From learning to exploit enemy attack patterns to picking up the signs of environmental traps, the high difficulty almost never felt insurmountable. Each moment of failure taught me more about how Dark Souls II works that helped me get better. But like the original, no death was ever in vain. As a guy who earned both the "To Link the Fire" and "Dark Lord" endgame Achievements in the original Dark Souls, I have no shame in admitting that Dark Souls II put me down hundreds of times throughout the massive, 60-hour journey.
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